A mild-mannered, reformed executor of a hate group, Marco Adriano received his second name and a second chance at life under the sole condition he spend the rest of his living years helping the very people he once tried to eliminate. Before his death, he worked as a high-ranking member of a local mafia family that (on the record) distributes Celebrer, a drug necessary for a subset of people's survival, and (off the record) operates a bar/brothel that moonlights as a refuge for any of those same people in need.
Note that Marco's past involves the
cruel experimentation on and brainwashing of children, with the sole purpose of creating human weapons to eradicate an entire minority group. Further content warnings and opt-out are located
here.
Marco is a Superhuman Normal, or Hunter. As a Superhuman Normal, Marco possesses the following abilities:
• SUPERHUMAN STRENGTH. above-average strength (example: inflicting severe structural damage to concrete buildings from fists and legs alone)
• SUPERHUMAN DURABILITY. above-average durability (example: able to sustain and heal from wounds that would otherwise be fatal to a regular human being)
• SUPERHUMAN REFLEXES. above-average response time (example: keen agility and reflexes allow him to dodge/block swift attacks)
• SUPERHUMAN SENSE OF SMELL. through smell alone he can distinguish between a "normal" human and a Twilight (the descendants from the supersoldiers who suffer the after-effects of Celebrer).
While Marco does not possess a dependency on
Celebrer, using the drug (either by ingestion or injection) can still greatly boost his abilities.
On top of these, Marco is also proficient in:
• HAND-TO-HAND COMBAT. over two decades' worth of combat experience though it should be noted he's got far more proficiency and experience fighting with his wires.
• STRATEGY. displays keen tactical thinking during battle.
• GARROTTES. his weapon of choice, near-invisible wires normally housed within a heavy-duty "watch" on his left hand. Stands to reason he is just as adept at handling similar wires or ropes to strangle, decapitate, or manipulate his environment.